Wednesday, May 25, 2005

Chef Rastogi's Development Progress

A good set of tools is priceless for any game development, it streamlines and eases out the entire process.
So i decided to start off the project by making a level editor for Fight Arena. I am trying to make it as simple as possible for anyone to make good clean levels, place enemies, traps and play test it there and then. The test can be paused, things can be edited at run time and the AI and game codes will update themselves accordingly.

Here is a screenshot of the Chef Builder (Work Under Progress)


Thanks to Amit's Game Programming Pages I also implemented A* algorithm for pathfinding, right now i am using Manhattan distance (Heuristic) for it, this is the simplest of all. Later i will modify it to accomodate moving obsticals and planned huntdowns.

I plan to have a alpha build ready soon, and i will post the executable on the website.

Next Steps for the editor:

  1. Movable Objects in the Editor
  2. Realtime level updation
  3. Power-up/ingredients placements
  4. Some UI thingis
  5. Documentations


Next Steps for the game:


  1. Collecting data on popular dishes and their ingredients.
  2. Designing the FSM for the AIEater

So till the next update, cheers and have a nice time

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